Tom Clancy's The Division Is Coming to the Tabletop as a Deeply Strategic TTRPG
The intense world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG set within the series' post-pandemic setting. This initiative has been announced, with a funding drive scheduled to begin in the spring of 2026.
"This endeavor will bring the series' unique suspense, strategic depth, and memorable setting to the table, offering fans a new way to engage with The Division through immersive storytelling and mission-based gameplay," reads an official release.
Initial offerings are set to feature a starter set, core rulebooks, a GM screen, miniatures, and several premium versions.
Exploring The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was released in NYC, plunging the nation into turmoil. As the crisis escalates, society crumbles and violent factions emerge, turning the urban landscape into a battlefield. To preserve order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the agents come in.
Work on the game has been underway for about three years, and it is confirmed to be finished. The upcoming Kickstarter campaign will function as a preorder system to reach a wider audience, particularly in the United States. Production is slated to begin immediately following the campaign, with deliveries projected for the latter part of 2026.
An Innovative Tactical System: The GRIS System
An early look at the game's rules confirms it uses d10s exclusively through its new GRIS system, promoting a streamlined and tactical style. Agents leverage skills or traits to roll small dice pools, usually from one to five d10s.
- Instead of adding results together, players select a single “resolution die” from the pool.
- This dice is then compared against a target difficulty.
- Rolling a natural 10 triggers special effects, such as increased harm or enhanced aid.
Engagements Focus On Tactical Placement and Situational Insight
Fights prioritize placement and situational awareness, mirroring the source material. Elements like taking cover, height advantage, or visibility directly influence dice rolls. This mechanic seems built to reward coordination and clever tactics over simple statistics.
A Thematic Wound System
The way health is tracked introduces a compelling narrative layer. Agents have a wound threshold; taking heavy hits weakens their capabilities by decreasing the size of their dice pool.
- At critical condition, an operative collapses, but is not knocked out.
- They may still crawl and take limited actions, simulating the "downed" state seen in video game shooters.
- Any agent in this state must consult a injury chart, potentially gaining lingering conditions like trauma or mobility-impairing wounds.
An Introductory Adventure
A publicly available Quickstart Guide is promised in the near future. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, players lead the search for a lost doctor squad and work to stop an assault by the violent Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings will be unveiled closer to the Kickstarter start date.